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Atephilia
(n.) Abnormal attraction to ruin or ruins
Created on 2009-05-07 14:44:43 (#19990813), last updated 2009-12-18
46 comments received, 48 comments posted
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10 Journal Entries, 8 Tags, 0 Memories, 0 Virtual Gifts, 15 Userpics
| Name: | Raine Sage |
|---|---|
| Birthdate: | 01-01 |
| Location: | Stonehenge, United Kingdom |
| Website: | Ad Libitum |
Name: Raine Sage
Character's Age: 23
Character's Class: Priest
Biography: Raine was born in Heimdall, the village of elves nestled deep within the Ymir Forest. Her father, a human sent to investigate the village, fell in love with one of the locals and took up a permanent residence. For the first several years of her life, she led a somewhat ordinary life—certainly, most elves (and humans for that matter) looked down on a half-elf such as herself, but she had a place to call home and two parents who seemed to care for her.
Unfortunately, another half-elf of the village, presumably in an attempt to earn respect or power from the humans that would otherwise disparage him, betrayed Raine’s family by informing Meltokio of the whereabouts of their missing emissary and of the highly intelligent half-elf girl. This act of treachery caused a volatile spat to erupt between the elves and half-elves, so the leader of Heimdall exiled the source of the problem. Raine’s family dragged her and her newborn brother Genis across the world, unable to settle down. For years, Raine assumed it to be the result of prejudice against half-elves, when in truth, the Imperial Research Academy had sought to obtain the brilliant child that the traitor of Heimdall had mentioned. Hoping that Raine and Genis could find peace and freedom from an academy that planned to lock them up in servitude, Virginia, their mother, abandoned them at a cluster of megaliths known as the Otherworldly Gate. During the chaos of the escape, Raine fell out of a boat en route to the ruins and into the frigid water. Unable to swim, it traumatized her, resulting in an irrational fear of bodies of water.
The Otherworldly Gate dragged Raine and her infant brother into the world of Sylvarant. She was forced to mature quickly in order to raise her brother and protect both him and herself from the racism against half-elves. She and Genis spent the next five years wandering across this foreign terrain, collecting artifacts as she developed a keen obsession with ruins, inspired by her memories of the Otherworldly Gate. While her interest grew to become an academic passion, it also stemmed from her desire to find the ruin at which her mother had abandoned her.
The siblings’ travels brought them to a small town called Iselia. Like most human towns, the two would undoubtedly be unwelcome had they revealed their racial identities. Therefore, the two claimed to be full-blooded elves, and the humans who, unlike elves, could not recognize their mana patterns, believed them. Raine, only sixteen or seventeen at the time, had honed her academic abilities on her own, educating Genis all the while. Because of this, she applied for a teaching position. The town issued an examination of her skills, which she easily passed. Armed with a license to teach, Raine became Professor Sage, who dedicated her time to filling heads with knowledge or denting them with books if their owners failed to pay attention.
Her teaching career led her to meet Colette, the Chosen of Sylvarant and Lloyd, her devoted companion. The latter child in particular caused her a fair amount of grief as she tried in vain to impart to him some knowledge. She often dismissed his rash and trusting nature as childish and potentially dangerous. Her relationship with them, however, began to evolve once Colette embarked on the quest for World Regeneration. She and a mercenary by the name of Kratos were chosen as Colette’s bodyguards during this quest, and as she soon discovered, Colette’s journey was one of sacrifice. The young girl would be forced to give up her life in order to regenerate the declining world. Raine accepted this, though she kept this from Lloyd and Genis, who managed to follow the party anyway, even without invite. After all, saving that one life could potentially endanger the world.
The journey, however, took several unexpected twists. She could have foreseen Lloyd and Genis’ unwanted participation, but she did not expect Kratos’ betrayal. He and Remiel, the supposedly benevolent angel guiding Colette’s mission, worked for an organization called Cruxis and planned to use Colette’s lifeless body for their own purposes. Raine regretted her failure to see through this ploy and chose to stand up for Colette in the end, even if it potentially threatened Sylvaranti regeneration for the time being.
The group managed to escape and eventually restore Colette. During this time, they happened upon a parallel world called Tethe’alla. Raine recognized several places in this supposedly foreign world.
During their stay in a town called Sybak, Raine and Genis learn of Tethe’alla’s equally poor—if not worse—treatment of half-elves. Locked in a dungeon in the Research Academy lived half-elves who spent their days underground working relentlessly for the humans who mistreated them. Furthermore, the Sage siblings became well acquainted with the strict caste system not present in Sylvarant as they were arrested for the impersonation of full-blooded elves. They were to be sentenced to death, but luckily Lloyd’s group rescued them.
Of all of the Tethe’allan sites she spotted, one in particular caught her attention: a series of ruins positioned in a circle in the middle of a certain island. Raine eventually separated from the rest of her companions to travel there, and just as she suspected, she had found the ruins for which she had been searching, the ones at which Virginia had abandoned the Sage siblings: The Otherworldly Gate. There, she revealed to Genis their heritage and the last act of betrayal of their mother.
Later, Raine was able to confront her past. Further exploration of Tethe’alla led the group to a floating town called Exire, which served as a safe haven for half-elves. There, Raine caught wind of a strange elf, upon running into another resident who erroneously called her Virginia, she knew the identity of this oddity: She had finally discovered her mother’s whereabouts. However, she was unable to find the answers for which she had been searching. Virginia, holding a doll she believed to be an infant Raine and while claiming to be pregnant with her second child, had forgotten the fact that she had abandoned her real children years earlier. As she later discovered through the locals’ accounts and through Virginia’s diary that she and Genis had been sent to Sylvarant in an attempt to save them from persecution by Tethe’alla or, worse yet, imprisonment in the Imperial Research Academy. Raine could not pardon her mother’s actions, but she began to understand and maybe forgive someday.
Pulled From: As she and Genis overcame “The Despised” illusion created by Mithos.
Personality: Raine is a voice of reason and a responsible figure to her companions. Her acumen and her wisdom have shaped her into a dependable person in hectic times, as she can calmly and objectively evaluate a situation, no matter how unexpected, and create an optimal plan of action. As her surname suggests, she is gifted with wisdom and will usually provide her insight or advice on a subject when asked, even if she knows that her answer may not be the others would like to hear. However, others tend to respect her opinion, especially those who are unaware or unconcerned about her status as a half-elf.
She takes her teaching job very seriously and will do what she can to make sure those around her are well educated, even going so far as to assign homework to people who might not be her students form Iselia! Slackers and naps in her class irk her as she does her best to teach various fascinating subjects. Ignoring her lectures tends to anger her, causing her to throw objects. Disobedience and other severe mistakes may provoke an even harsher and more humiliating punishment from her: spanking. She usually reserves this cruel treatment for children, including her younger brother.
As a very scholarly individual, Raine values logic over emotions. She is hesitant to trust and is frustrated when she makes the mistake of giving an antagonist the benefit of the doubt. For example, she blames herself for not seeing through to Kratos’ intentions once he betrays Colette’s group at the seeming end of her quest for world regeneration. However, in travelling with the ever naïve and optimistic Lloyd Irving, she has come to trust others and believe in the ability to change—both in the world and in people.
Raine, however, is prone to behaving very differently when ruins are involved, so much that some have dubbed it as another personality or even a “ruin mode,” much to her objection. She is always an avid fan of education, but when ruins are involved, she becomes far more boisterous and outwardly enthusiastic. She will fight anyone to the bitter end if they damage a valuable artifact—and to her, all ancient ruins and artifacts are more precious than gold. In the mildest cases, she may squeal or cackle maniacally. In more severe cases, she sometimes rubs her face against the surface of an object of interest or drags others into her fit of passion toward the ruins. She loves archaeology not only as a subconscious attraction to the ruins at which she and her brother were abandoned but also as an intellectual curiosity. Just be warned—she may demand (and react more with more volatility) in-depth descriptions of the historical context surrounding some ruins.
Moods by
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Character's Age: 23
Character's Class: Priest
Biography: Raine was born in Heimdall, the village of elves nestled deep within the Ymir Forest. Her father, a human sent to investigate the village, fell in love with one of the locals and took up a permanent residence. For the first several years of her life, she led a somewhat ordinary life—certainly, most elves (and humans for that matter) looked down on a half-elf such as herself, but she had a place to call home and two parents who seemed to care for her.
Unfortunately, another half-elf of the village, presumably in an attempt to earn respect or power from the humans that would otherwise disparage him, betrayed Raine’s family by informing Meltokio of the whereabouts of their missing emissary and of the highly intelligent half-elf girl. This act of treachery caused a volatile spat to erupt between the elves and half-elves, so the leader of Heimdall exiled the source of the problem. Raine’s family dragged her and her newborn brother Genis across the world, unable to settle down. For years, Raine assumed it to be the result of prejudice against half-elves, when in truth, the Imperial Research Academy had sought to obtain the brilliant child that the traitor of Heimdall had mentioned. Hoping that Raine and Genis could find peace and freedom from an academy that planned to lock them up in servitude, Virginia, their mother, abandoned them at a cluster of megaliths known as the Otherworldly Gate. During the chaos of the escape, Raine fell out of a boat en route to the ruins and into the frigid water. Unable to swim, it traumatized her, resulting in an irrational fear of bodies of water.
The Otherworldly Gate dragged Raine and her infant brother into the world of Sylvarant. She was forced to mature quickly in order to raise her brother and protect both him and herself from the racism against half-elves. She and Genis spent the next five years wandering across this foreign terrain, collecting artifacts as she developed a keen obsession with ruins, inspired by her memories of the Otherworldly Gate. While her interest grew to become an academic passion, it also stemmed from her desire to find the ruin at which her mother had abandoned her.
The siblings’ travels brought them to a small town called Iselia. Like most human towns, the two would undoubtedly be unwelcome had they revealed their racial identities. Therefore, the two claimed to be full-blooded elves, and the humans who, unlike elves, could not recognize their mana patterns, believed them. Raine, only sixteen or seventeen at the time, had honed her academic abilities on her own, educating Genis all the while. Because of this, she applied for a teaching position. The town issued an examination of her skills, which she easily passed. Armed with a license to teach, Raine became Professor Sage, who dedicated her time to filling heads with knowledge or denting them with books if their owners failed to pay attention.
Her teaching career led her to meet Colette, the Chosen of Sylvarant and Lloyd, her devoted companion. The latter child in particular caused her a fair amount of grief as she tried in vain to impart to him some knowledge. She often dismissed his rash and trusting nature as childish and potentially dangerous. Her relationship with them, however, began to evolve once Colette embarked on the quest for World Regeneration. She and a mercenary by the name of Kratos were chosen as Colette’s bodyguards during this quest, and as she soon discovered, Colette’s journey was one of sacrifice. The young girl would be forced to give up her life in order to regenerate the declining world. Raine accepted this, though she kept this from Lloyd and Genis, who managed to follow the party anyway, even without invite. After all, saving that one life could potentially endanger the world.
The journey, however, took several unexpected twists. She could have foreseen Lloyd and Genis’ unwanted participation, but she did not expect Kratos’ betrayal. He and Remiel, the supposedly benevolent angel guiding Colette’s mission, worked for an organization called Cruxis and planned to use Colette’s lifeless body for their own purposes. Raine regretted her failure to see through this ploy and chose to stand up for Colette in the end, even if it potentially threatened Sylvaranti regeneration for the time being.
The group managed to escape and eventually restore Colette. During this time, they happened upon a parallel world called Tethe’alla. Raine recognized several places in this supposedly foreign world.
During their stay in a town called Sybak, Raine and Genis learn of Tethe’alla’s equally poor—if not worse—treatment of half-elves. Locked in a dungeon in the Research Academy lived half-elves who spent their days underground working relentlessly for the humans who mistreated them. Furthermore, the Sage siblings became well acquainted with the strict caste system not present in Sylvarant as they were arrested for the impersonation of full-blooded elves. They were to be sentenced to death, but luckily Lloyd’s group rescued them.
Of all of the Tethe’allan sites she spotted, one in particular caught her attention: a series of ruins positioned in a circle in the middle of a certain island. Raine eventually separated from the rest of her companions to travel there, and just as she suspected, she had found the ruins for which she had been searching, the ones at which Virginia had abandoned the Sage siblings: The Otherworldly Gate. There, she revealed to Genis their heritage and the last act of betrayal of their mother.
Later, Raine was able to confront her past. Further exploration of Tethe’alla led the group to a floating town called Exire, which served as a safe haven for half-elves. There, Raine caught wind of a strange elf, upon running into another resident who erroneously called her Virginia, she knew the identity of this oddity: She had finally discovered her mother’s whereabouts. However, she was unable to find the answers for which she had been searching. Virginia, holding a doll she believed to be an infant Raine and while claiming to be pregnant with her second child, had forgotten the fact that she had abandoned her real children years earlier. As she later discovered through the locals’ accounts and through Virginia’s diary that she and Genis had been sent to Sylvarant in an attempt to save them from persecution by Tethe’alla or, worse yet, imprisonment in the Imperial Research Academy. Raine could not pardon her mother’s actions, but she began to understand and maybe forgive someday.
Pulled From: As she and Genis overcame “The Despised” illusion created by Mithos.
Personality: Raine is a voice of reason and a responsible figure to her companions. Her acumen and her wisdom have shaped her into a dependable person in hectic times, as she can calmly and objectively evaluate a situation, no matter how unexpected, and create an optimal plan of action. As her surname suggests, she is gifted with wisdom and will usually provide her insight or advice on a subject when asked, even if she knows that her answer may not be the others would like to hear. However, others tend to respect her opinion, especially those who are unaware or unconcerned about her status as a half-elf.
She takes her teaching job very seriously and will do what she can to make sure those around her are well educated, even going so far as to assign homework to people who might not be her students form Iselia! Slackers and naps in her class irk her as she does her best to teach various fascinating subjects. Ignoring her lectures tends to anger her, causing her to throw objects. Disobedience and other severe mistakes may provoke an even harsher and more humiliating punishment from her: spanking. She usually reserves this cruel treatment for children, including her younger brother.
As a very scholarly individual, Raine values logic over emotions. She is hesitant to trust and is frustrated when she makes the mistake of giving an antagonist the benefit of the doubt. For example, she blames herself for not seeing through to Kratos’ intentions once he betrays Colette’s group at the seeming end of her quest for world regeneration. However, in travelling with the ever naïve and optimistic Lloyd Irving, she has come to trust others and believe in the ability to change—both in the world and in people.
Raine, however, is prone to behaving very differently when ruins are involved, so much that some have dubbed it as another personality or even a “ruin mode,” much to her objection. She is always an avid fan of education, but when ruins are involved, she becomes far more boisterous and outwardly enthusiastic. She will fight anyone to the bitter end if they damage a valuable artifact—and to her, all ancient ruins and artifacts are more precious than gold. In the mildest cases, she may squeal or cackle maniacally. In more severe cases, she sometimes rubs her face against the surface of an object of interest or drags others into her fit of passion toward the ruins. She loves archaeology not only as a subconscious attraction to the ruins at which she and her brother were abandoned but also as an intellectual curiosity. Just be warned—she may demand (and react more with more volatility) in-depth descriptions of the historical context surrounding some ruins.
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